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The database provides user feedback as well as custom user SweetFX configurations (Presets) you can download as. If you're uncertain about whether SweetFX will work in a certain game on your system, refer to the SweetFX Settings Database. This makes the instructions above more suitable for older DX9-based games. Unfortunately, a major drawback of the current stable version of SweetFX included with the SweetFX Configurator is that it won't work under all circumstances, particularly in newer DirectX 10/11 or 64-bit games. To remove SweetFX effects from a game, highlight the game's name in the Game list in SweetFX Configurator and click the Remove SweetFX button. As long as you click the Save New Config button each time you make a change, the settings are stored and automatically implemented via the files placed in the game's directory when we added a new game in Step 1 above. Having configured the effects, SweetFX Configurator can now be closed it doesn't need to run in the background for SweetFX effects to be applied. The screenshot comparison above demonstrates the richer colors when Vibrance is in effect, though just how rich the colors look on your screen also depends on your monitor and its settings.

Finally, we'll increase color saturation by ticking the Vibrance box in the SweetFX Configurator, and in the Category details pane underneath, I'm going to select the Vibrance parameter and assign the maximum value of 1.00 to it - once again purely to highlight the effect for comparison purposes - then click the Save New Config button. This key binding can be reconfigured if you wish by clicking the SweetFX Injector Settings button.ĥ. We can now launch Skyrim to view the SMAA, implemented by SweetFX automatically, and we can toggle SweetFX effects on or off during the game using the SCRLK key by default. In this case, we'll leave these at their defaults, and click the Save New Config button to save this change. First we'll tick the SMAA Anti-aliasing box, and in the Category details pane at the bottom of the Configurator, we can highlight each component of SMAA and adjust its value in the box just beneath to alter the appearance of SMAA. The most popular effects are already ticked in the list, so we'll untick them all to start with, and implement them indvidually, describing each.ģ. With TESV: Skyrim highlighted in the game list, we can now select which effects to apply in the Categories pane.

So we click the Add New Game button, navigate to C:\Program Files (x86)\Steam\SteamApps\common\Skyrim, select TESV.exe and click Open.Ģ. SweetFX Configurator automates this process, but needs to know the path to the game executable. To implement SweetFX in a game, several files need to be copied into the directory where the game's primary executable resides. Note: Before we begin, we must disable any program that provides a screen overlay/on-screen display, such as Fraps, Dxtory, or Afterburner, as they will prevent SweetFX effects from being implemented in a game.ġ. In this example, I will use the Steam version of The Elder Scrolls V: Skyrim:
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The best way for me to demonstrate how to use the SweetFX Configurator, and the types of changes possible with it, is to run through an example of applying SweetFX to a game. Download and extract the SweetFX Configurator files, and launch SweetFX_config.exe.
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Configuring SweetFX can seem quite complex at first, so the simplest method of using SweetFX is to download the free SweetFX Configurator Tool, a graphical interface tool which also includes the latest stable version of SweetFX.
